Mod:  MorrowOblivion_Creatures, Version 1_2   
Game:  TES IV: Oblivion 
Requires:  Shivering Isles
	   Morrowind
	   Tribunal
	   Bloodmoon
	   Esp Converter http://morroblivion.com/files/morroblivion/ESPConverter_v0_98b.7z
	   VVardenfell Imports http://www.tesnexus.com/downloads/file.php?id=32562

Requires the file for the Morrowind_ob.esm Project available at:
http://morroblivion.com/forums/morroblivion/mods/778 
	    	
Authors:  Anonymous Modders
	  Using creatures by from Hashmi1, Eloth, and Savant                                       
Release Date:  10/12/10                   
_______________________________________________________________________________
CONTENTS                          
_______________________________________________________________________________
1. Mod Description
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
_______________________________________________________________________________
1. Mod Description           
_______________________________________________________________________________
	This mod, in combination with the Morrowind_ob.esm Project file, puts the following
creatures back into Morrowind:

Nix Hounds
Alits
Kagouti (On a limited basis because they have issues.)

Cliffracers 

Dreughs

Bone Lords

Ash Slaves by Savant
Ash Slaves by eloth
Ash Zombies by Savant
Ash Zombies by eloth
Ash Ghouls by eloth
Ash Ghouls by Savant
Ascended Sleepers
Ash Vampires 

Scribs
Kwama Foragers
Kwama Workers
Kwama Warriors

Ogrims
Winged Twilights
Golden Saints (From Shivering Isles)

	There are also Diseased and Blighted versions of several of these creatures as well as
Diseased and Blighted Rats.  These creatures have been set with modified Morrowind stats, spells,
abilities, inventory, and sounds.  An attempt has made for this version to balance the creatures to 
match Oblivion player characters better.

	All The leveled lists have been set to include these new creatures at the proper level
using the spawn points that already exist in Morroblivion.

	The leveled lists and spawn points for all types of Kwamas are lost in conversion.  So
this mod makes new leveled lists and places spawn points at the proper locations in all 32 egg
mines that were located.  

	The wilderness will no longer be full of nothing but rats and wild guar, and the egg
mines will be full of strange creatures once again.   

	This is sort of a generic readme for various mods involved with the Morrowind_ob.esm Project.
So some of the information may not be applicable to this particular mod.  This mod will later be
merged into the Morrowind_ob.esm Project clean universal master. 
_______________________________________________________________________________
2. Installation
 
	Installation 
	Load Order
	Getting Silent Voice Files
	Eliminating Opening Movie About Oblivion Crisis
	Changing your Music To Morrowind Music Only 
	Getting over Your Problems with Grass
	Getting Morrowind-Style Soul Gems                        
_______________________________________________________________________________
  	TO INSTALL:
   
     Decompress the Oblivion plug-in file "Morroblivion Content.esp" into your Oblivion\Data 
folder in File Manager.  Put the meshes and textures ther also.  Examine the directory trees of the
compressed downloaded file and your Oblivion directories.  Make sure they look the same.


	TO SET LOAD ORDER:

        Place this in your load order after other mods which edit Morroblivion creatures


	TO GET DELAY AND LIP MOVEMENT FOR SILENT VOICE FILES:

     It is recommended that you use Universal Silent Voice to get delay and lip movement
for the silent dialog in this mod.  Elsewise you may try to use TES4Gecko to generate silent
voice files, but I have been having trouble with that on Morroblivion mods.


	TO GET RID OF THE OPENING MOVIE ABOUT THE OBLIVION CRISIS IF SO DESIRED:

     If you wish to get rid of the opening movie where the Emperor talks about the Oblivion 
crisis, go to Oblivion\Data\Video.  Rename "OblivionIntro" to save it as a backup.  (For example, 
you could name it XOblivionIntro.)  Copy "game studios" and paste it back into the same folder.
Rename the copy "OblivionIntro"  This makes it so you will see a short video-game company
logo screen instead of a long movie about the Oblivion main quest you won't be playing.  To 
disinstall this part, delete your copied file and rename your renamed OblivionIntro to how it was
in the beginning.  Alternately, delete the effected files to revert to hard-coded vanilla Oblivion.


     	TO SET ALL YOUR MUSIC TO MORROWIND MUSIC ONLY:

follow this procedure:
(1) Go to Oblivion\Data\Music
(2) Rename all your current folders to:

XBattle
XDungeon
XExplore
XPublic
XSpecial

This allows you to easily revert to your old music collection.
  
(2) Create new folders like this:

Battle
Dungeon
Explore
Public
Special

(3) Go to your "Data Files\|Music" folder wherever you installed Morrowind.
(4) Copy the contents of "Battle" from this directory to the "Battle" folder you created in step 2.
(5) Copy the contents of "Explore" from this directory to three separate folders you created in
step 2: (A)Dungeon (B)Explore (C) Public.
(6) This step is more involved than the last two.  Copy the contents of "Special."  Paste them to
the "Special" folder you created in step 2.  Rename the three files you moved as follows:
	morrowind title --> tes4title
	MW_Death --> death
	MW_Triumph --> success

UNINSTALLATION OF MUSIC:
(7) To change your music back to how it was, rename all the new folders such as "Battle" to "YBattle" like this:

YBattle
YDungeon
YExplore
YPublic
YSpecial

Rename all the folders starting in "X" by deleting the "X."  So the folders with all your old music
will be named like:

Battle
Dungeon
Explore
Public
Special
 
TO GET RID OF GRASS GROWING IN INAPPROPRIATE PLACES:

	Morrowind did not have much grass at all.  The converter put a lot of grass growing in towns, 
sticking through streets and sidewalks and stairs.  To solve these problems, get the original Morrowind
look and improve your framerate, you can move your grass viewing distance clear to zero at the far left
of the bar.


TO GET MORROWIND STYLE SOUL GEMS:
	Download and install "Leviathan Soul Gems - Abridged" at
	http://www.tesnexus.com/downloads/file.php?id=23162  

_______________________________________________________________________________
3. Version History    
_______________________________________________________________________________
V 1_2     10/12/10 Version 1_1 was merged into the Morrowind_ob.esm Project file.  Version 1_2 contains new and
	  edited content.  You must have the Morrowind_ob.esm Project file to make this work.  Added Kagouti,
	  Bone Lords, Four Ash Monsters by eloth (Ash Slaves, Ash Zombies, Ash Ghouls, and Ash Vampires) Scribs,
	  Kwama Warriors, and Ogrims. Rebalanced creatures to make them tougher.  
V 1_1     9/20/10 Increased confidance stat on several creatures.  Fixed Kwama Foragers by giving them a 
	  custom Combat Style.
V 1_0     9/19/10 Initial release.  This mod will later be merged into the Morrowind_ob.esm Project
	  clean universal master.   
_______________________________________________________________________________
4. Conflicts, Known Issues, and Troubleshooting
_______________________________________________________________________________
	  Not all of the creatures have collision when they are dead and are therefore
not all lootable.  The models look and behave quite well, but are not exactly like
Morrowind.  If you don't like it, why don't you go play Morrowind? 	  

	  The Kagouti have issues and shiver and shake and walk up into the sky.  Upon discovering this
I stopped adding them to any more regions.

	  Creatures may cause CTDs.

	  Ascended Sleepers have tears in the mesh and a possible umbilical stretching into space.

	  Ash Vampires have a neck seam.

	  Oblivion is not Morrowind and balancing needs more work.

	  Some of the Ash Vampires carry important items to loot, but they have no havok and may not be looted.        

	  This mod is a WIP nowhere near completion.  There will be many things that
have not been fixed yet, and many fixes need to be tested more, debugged, and polished.

	  The silent dialog does not have sound files generated for it.  TES4Gecko
has not worked on some of the Morroblivion mods I have tried it on.  It is
recommended that you use Universal Silent Voice to get the lip movement and delay 
for the silent dialog in this mod.

	  All the Morroblivion mods tend to conflict with the other Morroblivion
mods.  If you are having problems, It is quite likely that you are having mod
conflicts.	    	  
       
          Amount of time spent play-testing has thus far not been adequate.  

          IF YOU FIND A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE CONTACT ME IF YOU CAN FIND ME. 
_______________________________________________________________________________
5. Copy Status and Credits           
_______________________________________________________________________________
Credits:

BASIC INFRASTRUCTURE:
        Bethesda for making the game in an open format anyone can mod.

SECOND LEVEL INFRASTRUCTURE:
	Galadriel for the Esp Converter that made Morroblivion possible.
	Savant for Morroblivion GUI

THIRD LEVEL INFRASTRUCTURE:
	The makers of Vvardenfell Imports:
	themythofstrider
	Omegacron
	PacificMorrowind
	_____________________________________
	Chitin Armor and Weapon Set by Helborne.
	Daedric Lord Armor by Mcmuffin
	Ordinator Armor by Cyro
	Hircine Armor by Zenith92/JDfan
	waalx's broad poignard from the Nord set.
	Meshes utilized in Vvardenfell Imports
	========================================
	Ghogiel's Armor Resource by Ghogiel
	Helborne's Mesh Resource by Helborne (are we feeling redundant yet?)
	Chitin Armor and Weapon Set by Helborne.
	Ghogiel's Samurai armor
	Divine Guardian by PaleRider
	Nordic Warrior by PaleRider
	Paladin Equipment by PaleRider
	Underworld Armor by zertual pro
	Tyreal Armor by zertual pro
	Morrigan Set by jojjo
	DreadKnight Set by jojjo
	Phitt's Helmet Collection
	Ram Shield by Guncow
	Brigandine Armor by Wikinger9048
	Growlf's Hot Clothes v5 - by Growlf (just wanted to type that again)
	Alexscorpion's Deadly Shadows
	Adamantium Armor Suit by Alexscorpion
	Alexscorpion's sneaking gear
	Tda's Armoury
	Predator Mod vers. 6 by the Predator Team
	KURESE's NPR Knight Armor
	NPR's Knight Armor
	Umaril's Armor Separate by Selene310187
	"Masks" by jcarl904
	The Forgotten Shields by Painkiller_Rider
	Medieval Shields by Lhammonds
	Dark Tower Shield by Lhammonds
	Skeleton K's nightshade armor
	Skeleton K's dark illusion armor
	Luchaire's exnem warrior armor
	Ambassador of Darkness by Eyren and Robert Male version by Nivea
	Doppler's Armory - Ryu Doppler
	Her Hands Armor - Zenith92
	Helms of Legend by Shamblin Horde 
	Yaarm's fur and iron armor
	Lancillotto's butcher armor
	Hashshashin Armor v2.0 by Dimitri Mazieres
	Ranger Armor by Dimitri Mazieres
	Tel Auruhn Cuirass by Ginnungagap 
	Lich King armor by Jojjo
	Exnem's Warrior Armor
	Druid armor and weapons by tumbajamba
	Ordinator Armor by Cyro
	____________________________________
	Meshes used in Apachi Heroes store:
	JdayT
	Robert
	Promethius
	PaleRider
	Garrymorrowind
	xzibition
	skeleton K
	Sen-chan
	MC
	Najaknevrec
	KafeiDotour
	--Thanks to JDFan for the filled bookcase meshes.
	--Thanks to Mdogger, XMarkstheSpot, and Grimdeath for the guar meshes.
	--Thanks to Xiamara for the pillow meshes and textures.
	--Thanks to Ancestral Ghost for the kwama egg meshes and textures.
	--Thanks to Mikal33 for the high-res sign texture.
	Textures that were used as a guide and resource
	====================================================
	CGtextures.com
	Darknut's High Res MW armor
	Westly's Almalexia replacer.
	Ghogiels Armor Resource
	Apachi Heroes store
		
MORROBLIVION MODS AND SUCH:
	Hashmi1 for creature animated models.
        eloth for creature animated models.
	Savant for Ash Monsters.esp 
	David Budreck for modding, merging mods, planning, play-testing, etc.
	FB for Morroblivion Rebuilt
	mr_silka for Ash Vampire beard in AshMonsters.esp
	Zenith92 for Vivec race for Robert's male body mod
	David Woolf for MorroblivionBugfixes.esp
	CoolShady for CoolShady and Nic-V's Morroblivion Expansion and CNME Bloodmoon
	Nic-V for CoolShady and Nic-V's Morroblivion Expansion and CNME Bloodmoon 
	John 117 for Morroblivion weapons and armor
	Talkie Toaster for Morroblivion AI Packages
 	Hector the Hooded for Morroblivion Extra Houses
	Pauldamasterman for Morroblivion Map Markers
	Pauldamasterman for Morroblivion Water Level Fix
	tob94 for Ghostfence-31306 on TES Nexus
	Niapet for Morroblivion bug fix 1.0
	Edwardsmd for the "Morrowind Mod Makers Manual"	 
	Elys for -Elys- Universal Silent Voice
	Magus for The Lost Alteration Spells
	Anonymous Modders for unspecified help	 
	Anybody else I forgot who was involved in making this mod and the resources it depends on. 
               
Copy Status:
          The portion of the mod made by Anonymous Modders is public domain and may be
used without asking permission and without attribution.